The same goes for the blacksmith, alchemist, etc. A bard appears early on with a broken instrument, find a string on the battlefield and he will give you an item. I’m still not quite sure of the inner workings of the story, but I did find the interactions with the few living beings in the world to be fun. Just like other games in the Souls style, story is found piecemeal throughout the game in the form of notes, letters, and NPCs. A lone warrior appears carrying a sword that Guts and Cloud would envy, but is it enough? After being imprisoned there, desolation ravages the land and war breaks out. Slowly, humans found a way to free themselves and stuff the insufferable deities in the Citadel. The narrative begins with a sect of cruel gods enslaving humanity. Ten hours and 265 deaths later, I will attest that this was not the game I expected it to be. I assumed it would be a short game to tackle over the period of a few gaming sessions. Ten bosses with branching skill trees, it all sounded great. I knew that it was going to be an isometric souls-like boss-rush style game and I was fine with that. I had followed the game a bit, but over the past few months, my life has been flipped on its head and before I knew it, it released. Before diving into Eldest Souls, I wanted to know what I was getting into. I feel I have said this many times before, but you really shouldn’t trust what you read on the internet.
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